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Low Poly Environment for a Co-op Horror Game

Based on team decision, we decided to use props from Unity Asset Store to quickly block out the level and establish the overall mood. I created the core building meshes and textures, and developed retro visual effects using custom Shader Graph setups, including vertex snapping, dithering, and pixelation. After assembling all assets, I handled the lighting setup and final visual polish to unify the scene’s look. As soon as the prototype is settled, I will continue to work on and refine the props.

Walkthrough

Modular building-wood

Modular building-wood

Trim sheet-wood

Trim sheet-wood

Modular building-concrete

Modular building-concrete

Trim sheet-concrete

Trim sheet-concrete

Modular building-concrete

Modular building-concrete

Trim sheet-rock

Trim sheet-rock

Dithering effect

Vertex snapping shader

Pixel rendering