Based on team decision, we decided to use props from Unity Asset Store to quickly block out the level and establish the overall mood. I created the core building meshes and textures, and developed retro visual effects using custom Shader Graph setups, including vertex snapping, dithering, and pixelation. After assembling all assets, I handled the lighting setup and final visual polish to unify the scene’s look. As soon as the prototype is settled, I will continue to work on and refine the props.
Walkthrough
Dithering effect
Vertex snapping shader
Pixel rendering